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Trigger Conditions

A group plays a note only when its trigger conditions hold. They are set in the TRIGGER CONDITIONS card of the GROUPS sidebar tab, above GROUP SETTINGS.

The card has a release trigger row and four condition rows. Each condition row has a numbered switch to turn it on or off, a type menu, and up to two values. A group with no conditions plays every note in its zones’ ranges. When several conditions are set, all of them must hold.

Edits apply to every selected group. If the selected groups have differently shaped conditions, the card says Mixed Triggers; Make Consistent copies the lead group’s conditions to the others.

Type menu Button The group plays when
KeySwitch KSWITCH its switch key was the last one played. See below.
KeySwitch (Momentary) KSW/MOM its switch key is held down
Program Change PROGRAM the part’s last program change is in the range, 0 to 127
Pitch Bend PBEND pitch bend is in the range, -8192 to 8191
Dice per Key Press DICE/KEY the note’s dice roll is in the range, 0 to 1
Round Robin > Cycle RR/CYC its turn in the cycle comes round
Round Robin > Random RR/RND it is picked at random from its set
Round Robin > Shuffle RR/SHF it is picked from its set, each once before repeating
MIDI CC > CC 0 to CC 127 MIDICC N the controller is in the range, 0 to 127
Macros > Macro 1 to Macro 16 MACRO N the part macro is in the range, 0 to 1

A KeySwitch group plays only while its switch key is the live articulation. Playing a switch key makes it live and silences the part’s other KeySwitch groups. Several groups can share a key, and all of them then play together. The switch key itself does not sound in those groups.

A KeySwitch (Momentary) group plays only while its key is held.

The MIDI button beside the key learns it: turn it on and play a key, from a controller, the host or the onscreen keyboard. That key becomes the switch key, and the learning press neither sounds nor throws a switch. Turning the button off, choosing another type or another group cancels learning.

Groups with a keyswitch show a keyboard glyph in the group and zone tree, lit while the group is the live articulation and dim while it is switched off. The keyboard under the mapping view marks the part’s switch keys.

The part chooses which articulation is live when nothing has been played: Default Articulation, in the KEYSWITCHES section of the part’s SETTINGS tab, is either Lowest Group, the first KeySwitch group in the part, or one of the part’s switch keys.

A round robin condition puts the group in a numbered set: RR1 to RR32 for Cycle, RN1 to RN32 for Random and SH1 to SH32 for Shuffle. The three kinds have separate sets.

  • Cycle: each group in the set also has a position, from 1 to 100. Each note moves the set on to the next position in use, then back to the first. Groups sharing a position play together.
  • Random and Shuffle: each note picks one group from the set.

A group can be in only one round robin. A note that no group in the set would play does not move the set on.

Every note rolls one random number from 0 to 1, shared by every group in the part. A Dice per Key Press group plays when the roll lands in its range, including the low end and excluding the high end. Groups whose ranges split 0 to 1 between them play exactly one per note.

RELEASE TRIGGER makes the group play when a key is released rather than when it is pressed, at the velocity the key was pressed with. Its zones and conditions are chosen as for a note on.

With it on, the row shows:

  • RT: turns release triggering off again.
  • ONE PER: a new release voice on a key ends the group’s earlier release voice on that key.
  • The countdown time, 0 to 30 seconds, 5 by default. The Voice > Release Countdown modulation source is 1 for a key released at once and falls to 0 for a key held for the countdown time, so a release can get quieter the longer the note was held.
  • ON PEDAL: the group plays when the sustain pedal is lifted instead, sounding every zone at its root key. The countdown is then measured from when the pedal went down.

A release voice has no held key behind it. Its amp envelope follows the sample, and its other envelopes, and the group’s envelopes, run as one shots.